
Midtown
New York streets, long sightlines, and a cart that punishes teams who never look up.
Midtown is a Convoy through Manhattan-style blocks. Corners, fire escapes, and broken facades create the same lesson as Yggdrasill with more verticality. Attack wants a tank on the cart and a Duelist on the off-angle after the first cooldown is spent. Defense wants to hold the next corner, not chase a kill into the previous checkpoint. If you only play street level, Hela and Hawkeye own you.
- Mode
- Convoy
- Key space
- High ground + next corner
- Fail state
- Whole team off cart chasing a spawn-room Magik
Key spots
Street / cart path
The objective. Two bodies on it while the rest peels is a push.
Rooftops
Poke Duelists and some Strategist lines. Contest or smoke/cover — do not ignore.
Side alleys
Dive Vanguards and flanks. A Venom from the alley is the fight, not a surprise for the fifth time.
Broken storefronts
Destruction. New crossfires. Reset behind a wall that still exists.
Last stretch
Stacked ults. Count Luna / Invisible Woman / Mag / Strange before you dump yours.
Play notes
- A sniper off the cart is only useful if the cart is still moving. If it is frozen, you are griefing meters.
- Supports: heal the Vanguard taking the corner, not the Duelist already in their spawn.
- After a wall falls, assume the enemy sniper has the same hole.