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Marvel Rivals Yggdrasill Path convoy
Easy

Yggdrasill Path

The onboarding convoy: first corner, first high ground, and a cart that does not care about your K/D.

Yggdrasill Path (Yggsgard) is a Convoy map โ€” attack loads the cart and walks it, defense stalls checkpoints. Learn the first choke, the first high ground, and where a dead Vanguard means the cart freezes. Destruction opens sightlines; a broken wall is a new Hela angle for both teams. Call cart, high ground, and the off-angle behind the payload before you invent callouts from a streamer VOD.

Mode
Convoy (payload)
Learn first
Yes โ€” simplest cart pattern
Win condition
Cart progress with two people on it, not a spawn-room chase

Key spots

  • First choke

    Attack needs a Vanguard to take the door. Six Duelists peeking it is a freeze.

  • Cart body

    Cover and a contest. Standing on it while the team is 40m left is still the objective.

  • High ground

    Hela / Punisher / Luna lines. Lose it and the cart becomes a shooting gallery.

  • Destroyed walls

    New sightlines. Do not stand in the hole you just made.

  • Checkpoint

    Defense stacked ults. Attack should not trickle in one at a time after a wipe.

Play notes

  • If nobody is on the cart, you are not attacking. Kills in the spawn door do not count as meters.
  • Defense: a stall with two Strategists alive is better than a heroic 1v6 on the cart.
  • Team-Ups that need a specific pair only work if that pair locked. Check the lobby.

Setups for Yggdrasill Path