
Yggdrasill Path
The onboarding convoy: first corner, first high ground, and a cart that does not care about your K/D.
Yggdrasill Path (Yggsgard) is a Convoy map โ attack loads the cart and walks it, defense stalls checkpoints. Learn the first choke, the first high ground, and where a dead Vanguard means the cart freezes. Destruction opens sightlines; a broken wall is a new Hela angle for both teams. Call cart, high ground, and the off-angle behind the payload before you invent callouts from a streamer VOD.
- Mode
- Convoy (payload)
- Learn first
- Yes โ simplest cart pattern
- Win condition
- Cart progress with two people on it, not a spawn-room chase
Key spots
First choke
Attack needs a Vanguard to take the door. Six Duelists peeking it is a freeze.
Cart body
Cover and a contest. Standing on it while the team is 40m left is still the objective.
High ground
Hela / Punisher / Luna lines. Lose it and the cart becomes a shooting gallery.
Destroyed walls
New sightlines. Do not stand in the hole you just made.
Checkpoint
Defense stacked ults. Attack should not trickle in one at a time after a wipe.
Play notes
- If nobody is on the cart, you are not attacking. Kills in the spawn door do not count as meters.
- Defense: a stall with two Strategists alive is better than a heroic 1v6 on the cart.
- Team-Ups that need a specific pair only work if that pair locked. Check the lobby.