HardBeginner #5
Flank Duelist
Pick potential
You take the path nobody is watching. Dying in their backline with no trade is a stagger. Kills that happen after the point is already lost do not cap.
Job: Delete a support or a sniper, then resetNot: A third melee in the main choke
Kit: Spider-Man, Magik, Black Panther, Psylocke, Iron Fist, Star-Lord, Human Torch

Strengths
- • Punishes isolated Strategists and tunnel-vision Hela
- • Team-Up dives (when the pair is real) win fights the poke comp cannot
- • Vertical maps (Spider-Islands, Klyntar) are your classroom
Weaknesses
- • One-tricking a flank in a lobby with no Vanguard and one support
- • Never grouping after a pick — the cart still needs bodies
Starter tips
- 1
Magik or a simpler brawler before Spider-Man. Swing tech is a second game.
- 2
Ping the target. A silent dive is how your tank walks the other direction.
- 3
If they peel you twice, change the path or swap. Ego flanks are a highlight for them.
- 4
After a pick, get on the objective. The spawn-room chase is how you throw overtime.