
Hard
Kafe Dostoyevsky
Three floors of bakery and cigar: vertical until you respect the hatch.
Kafe is a vertical exam. Bakery, mining, cigar — every site has a floor problem. Attack that only walks the front door is content. Open hatches, play the floor, plant with utility. Defense that reinforces the wrong walls and blocks their own rotate loses the retake. Train stairs and red stairs are the map. If you cannot call 3F vs 2F, play Oregon until you can.
- Vertical
- The whole map
- Sites
- Bakery, mining/fireplace, cigar/cocktail
- Lesson
- Hatches before hero peeks
Key spots
Bakery / 1F
Hatches from 2F. Hold the floor or lose the plant.
Mining / fireplace
Connectors and vertical. Rotate holes you can use.
Cigar / cocktail
Top floor. Windows and a roof line. Drone.
Train / red stairs
The rotate. Five people on one stair is a nade.
Piano / corridor
Default walks. Change after you shoot the cam.
Play notes
- Floors and hatches exist so you can stop holding one door.
- Pretty fortresses that block your own rotate lose retakes.
- Gadget-heavy mains wait until you can drone a 3F site without getting lost.