HardMedium riskKafe Dostoyevsky · The round
Vertical Play
Floors and hatches exist so you can stop holding one door. Assume plywood is not cover.
Best for: Teams that hold one door and die through the floor

Step-by-step
- 1
Attack: open the hatch or the floor line before the walk-in. Buck/Sledge/Ash shotgun is the kit.
- 2
Defense: hear the floor. Mute the hatch. Play below/above, not only the door.
- 3
Soft floors: assume they can see you. Move after the first nade.
- 4
Plant from a line they cannot swing without crossing utility.
- 5
If you do not know 2F vs 3F callouts, you are not ready to vertical this map. Oregon first.
Tips
- Why do I die through walls? Destruction and pixel angles. Plywood is not cover.
- Chalet kitchen and Bank basement are the same exam.
- Lower effects that hide bullet trails and gadget lasers if you are missing the hole you opened.