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Sid Meier's Civilization VI artwork

#44 · 4X

Sid Meier's Civilization VI Wiki

One more turn — after you actually plan districts

Firaxis Games · 2K

The loop

Civilization VI is Firaxis's 4X: settle, district, research, and win by science, culture, domination, religion, or score. The new player trap is building wonders instead of a campus.

Settle a city, place districts on bonuses, produce units or buildings, then push a victory path before the AI snowballs.

First moves

  1. 1.Play a game on Settler/Chieftain with a straightforward civ (Rome, Germany, or whatever the tutorial suggests).
  2. 2.Learn district adjacency. A campus next to mountains is the tutorial.
  3. 3.Scout early. City-states and second city locations matter more than a turn-20 wonder.
  4. 4.Pick a victory type by the medieval era and stop hedging all five.

Guides

Beginner path, genre fundamentals, settings, and FAQ.

All guides →

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