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Fundamentals8 min read

DbD Looping and Generator Pressure

How chases should end, and why three generators in a triangle lose games.

Survivor chase

Run to a strong tile, spend resources slowly, and make the killer earn the down. A 20-second chase that donates three pallets is a loss.

Killer pressure

Leave a healthy survivor to kick a gen. One hooked person plus regression is more than a 60-second patrol of a locker.

Three-gen

Do not finish two easy gens that leave three close ones. Killers live there.

Perks

Info and exhaustion first. Meta perk pages change every patch; habits do not.

Tunneling

Tunneling at five gens every game. You can win that way and still learn nothing about pressure. Body block and not unhooking in face reduce it; it will not vanish.