Fundamentals8 min read
DbD Looping and Generator Pressure
How chases should end, and why three generators in a triangle lose games.
Survivor chase
Run to a strong tile, spend resources slowly, and make the killer earn the down. A 20-second chase that donates three pallets is a loss.
Killer pressure
Leave a healthy survivor to kick a gen. One hooked person plus regression is more than a 60-second patrol of a locker.
Three-gen
Do not finish two easy gens that leave three close ones. Killers live there.
Perks
Info and exhaustion first. Meta perk pages change every patch; habits do not.
Tunneling
Tunneling at five gens every game. You can win that way and still learn nothing about pressure. Body block and not unhooking in face reduce it; it will not vanish.