Setups
How chases should end, why a 3-gen loses games, and when to take a hit.

MacMillan Estate 路 The whole match
Split Gens
Do not finish two easy gens that leave three close ones. Killers live there.
Best for: Teams that 4-stack one generator and gift a 3-gen

MacMillan Estate 路 One chase
Run a Strong Tile
Run to a strong tile, spend resources slowly, and make the killer earn the down.
Best for: Survivors who drop three pallets in 20 seconds

Autohaven Wreckers 路 Until they are off the hook and moving
Safe Unhook
Take the hit or wait for a flashlight/pallet setup. Unhooking in the killer's face with no trade is a second hook.
Best for: Face-unhooks that become tunnels

Coldwind Farm 路 Between hooks
Killer Pressure
Leave a healthy survivor to kick a gen. One hooked person plus regression is more than a locker tour.
Best for: Killers who chase one person for three minutes

Haddonfield 路 Before the fourth gen pops
Avoid the 3-Gen
Three remaining generators close together, easy for the killer to patrol. Do not build it.
Best for: Street and indoor maps where gens cluster

Any trial 路 A session
Play Both Sides
Alternate. Each side teaches the other. You will loop better after you have been the killer staring at a pallet.
Best for: One-tricks who only survivor or only killer