
Autohaven Wreckers
Cars, buses, and wreckers: more line-of-sight blockers, same 3-gen rule.
Autohaven is junkyard tiles — buses, cars, wreckers, Blood Lodge, Gas Heaven. Loops are shorter and messier than MacMillan gyms. You still split generators. You still do not crouch-walk everywhere. Killers get blocked by cars the same way you do. Learn a bus loop and a car loop. The realm looks chaotic; the habit is the same: strong tile, spend resources slowly, make the killer earn the down.
- Tiles
- Cars, buses, wreckers
- LOS
- Blocked — good for hiding, bad for 'where is the killer'
- Killer
- Leave a healthy survivor to kick a gen
Key spots
Bus / wrecker
Short loops. Pre-drop if the killer has a fast power. Do not donate every pallet in 15 seconds.
Blood Lodge / gas
Main buildings. Gens inside. Do not 4-stack one.
Car walls
Mindgame city. Walk, run when spotted. Crouch-walking everywhere is how you arrive late to a hook.
Shack if it spawned
Still shack. Treat it like MacMillan.
Corner gens
3-gen bait. Look at the map before you pop the second easy one.
Play notes
- Bring a med-kit or know where to heal. Slugged teammates need a plan, not panic vaults.
- Audio cues (terror radius, directional screams) are gameplay. Overlays off.
- Same unhook rule: take the hit or wait for a flashlight/pallet setup.