
Medium
Garden of Joy
House, greenhouse, and a modern realm that still obeys shack and 3-gen math.
Garden of Joy is a house-plus-garden realm: greenhouse, main house, and outdoor tiles that feel like a mix of Haddonfield and MacMillan. The house is a strong main. The garden can 3-gen if you pop the two closest gens first. Loop greenhouse glass and house windows the same way you loop gyms — pattern, not panic. Killers with area denial like the house. Survivors should drag chases to shack if it spawned.
- Main
- House / greenhouse
- Habit
- Same as every realm — split gens, strong tiles
- New maps
- Easier after MacMillan tiles click
Key spots
Main house
Strong. Do not 4-stack the kitchen gen.
Greenhouse
LOS and windows. Hold pallets.
Garden gens
3-gen bait if they are clustered. Look first.
Shack
If present, play it. Always.
Hooks in garden
Open. Wait or trade. Face-unhook is a tunnel.
Play notes
- Meta perk pages change every patch; habits do not. Info and exhaustion first.
- Play both sides here. The house looks different when you are the one kicking the gen.
- New realms keep shipping. The 3-gen rule ships with them.