
Raccoon City
RPD: two wings, a maze, and a map that is a 3-gen if you only play East.
Raccoon Police Station is a licensed indoor monster: East/West, stairs, library, and a layout people still get lost in. Split gens across wings. A team that only repairs East builds a 3-gen the killer can babysit. Loop the library and hall tiles; do not run the main hall in a straight line. As killer, pressure both wings. Tunneling at five gens every game still teaches you nothing about this map.
- Wings
- Split East and West gens
- Learn after
- MacMillan + one indoor
- Lost?
- You are the down
Key spots
East / West
The whole strategy. Look at remaining gens before you pop another East one.
Library / main hall
Loops. Killer: do not 3-minute patrol a locker.
Stairs / balcony
Windows. Mindgames. Dead Hard does not replace knowing the tile.
Hooks
Long walks. Body block or wait. Face-unhook in the hall is a second hook.
Gates
Far. Endgame collapse is a timer. Decide to go or hide.
Play notes
- The base roster is enough to learn. Licensed maps are not a paywall to play; they are a navigation exam.
- Killer FOV and survivor accessibility options exist if lighting is unreadable.
- Alternate sides. RPD as killer teaches the gens survivors keep 3-genning.