
Safe Lane
The long lane: carry farm, support pulls, and a tower you should not donate.
Safe lane is the long lane โ bottom for Radiant, top for Dire. Position 1 farms here with position 5. The job is last-hits, denies, and keeping the wave on your side of the river so the carry is not standing in kill range. If the offlaner is cutting behind your tower, you have already lost the lane plan โ pull, stack, or rotate a hero. Call the tower, the small camp, the pull camp, and the river rune before you invent extra names.
- Who lives here
- Pos 1 + pos 5
- Win condition
- Net worth at 10 / 20, not first blood
- Support job
- Pull, ward the offlane camp, TP when mid is ganked
Key spots
Tier 1 tower
The farm insurance. Losing it at 6 minutes because you dove is how the carry jungles with no items.
Small / easy camp
Pull to reset equilibrium. A pull that tanks the wave under tower is a gift to the offlaner.
Pull camp (hard camp)
Double pull when the offlane is freezing. Practice the timing in a lobby before ranked.
River / bounty
Bounty runes and the path the offlane four walks for a kill. Ward the high ground, not the lane brush you already see.
Jungle triangle
Where the carry goes when the lane is dead. Stack for them; do not steal the camp they walked to.
Play notes
- If the wave is under their tower, you are not farming โ you are feeding. Pull or skip the next wave.
- Pos 5: buy Observer Wards on cooldown. A dead carry with a full inventory of bracers is still your fault if you never blocked the camp.
- Do not dive the offlaner under their tower at minute two unless the kill is free and you have a TP to cover mid.