
Coldwind Farm
Corn, cowshed, Thompson house โ and a realm that eats survivors who cannot run a cornline.
Coldwind is corn and big buildings (Thompson House, Fractured Cowshed, Rancid Abattoir). Corn is a loop if you use it; it is a death if you zigzag with no tile. Killers with mobility eat open corn. Split gens across the farm, not three in the house. The house is a strong main โ do not all four repair the same gen on the porch. As killer, pressure the house and a field gen, not one survivor for three minutes in the corn.
- Open
- Corn โ need a plan, not vibes
- Main
- Thompson / cowshed
- 3-gen
- Easy to build around the house. Don't.
Key spots
Corn
Break LOS, get to a tile. Honking the terror radius into a dead zone is not stealth.
Thompson House
Strong main. Loop upstairs/down. Killer: kick the gen and leave.
Cowshed / silo
Vertical-ish. Windows. Do not vault in the killer's face for no reason.
Killer shack
If it spawned in corn, it is still the best tile on the realm.
Hook in corn
Safe unhook needs a body block or a wait. Face-unhook is a tunnel gift.
Play notes
- All four survivors on one generator. That is a 3-gen you built for the killer โ extra true on a farm.
- As killer, pick someone with a readable power (Wraith, Huntress) before Nurse.
- Lighting: use accessibility options if corn is unreadable.