MediumLow riskColdwind Farm · Between hooks
Killer Pressure
Leave a healthy survivor to kick a gen. One hooked person plus regression is more than a locker tour.
Best for: Killers who chase one person for three minutes

Step-by-step
- 1
Hook, then walk to the loudest gen or the cluster you want to keep.
- 2
Kick, injure someone else if they are there, do not tunnel the unhook at five gens every time.
- 3
If a chase hits 40 seconds with no down, leave for a gen. The down can wait.
- 4
Patrol two gens, not one locker for 60 seconds.
- 5
Endgame: you can tunnel. Early game: you learn nothing if that is the only plan.
Tips
- As killer, pick Wraith or Huntress before Nurse.
- Tunneling at five gens every game. You can win that way and still learn nothing about pressure.
- Play survivor. You will see the gens you keep ignoring.