
Haddonfield
Suburban streets, houses, and a map that looks like a movie until you 3-gen the block.
Haddonfield (and similar street maps) is houses and road. Loops are house tiles and fences, not jungle gyms. Killers with map pressure love the street. Survivors that finish two house gens on the same cul-de-sac build the 3-gen. Split to opposite houses. Unhook through a house, not in the street in the killer's face. The licensed look is flavor. The gen spread is the game.
- Shape
- Street + houses
- Risk
- 3-gen on one block
- Chase
- House tiles, not the road
Key spots
Street
Killer patrol. Do not repair in the open unless you have a tile.
Houses
Windows and pallets. Loop inside, leave through a back fence.
Opposite block gens
Split. Two easy porch gens are a 3-gen factory.
Hooks on porches
Wait for the killer to commit away. Take the hit if you unhook in face.
Endgame
Gates on a street are a camping exam. Body block or don't go.
Play notes
- Do not finish two easy gens that leave three close ones. Killers live there.
- Info and exhaustion perks first. Meta pages change every patch; habits do not.
- Jump scares matter less than tiles once you leave the tutorial.