
Louisville
The city: malls, hospitals, and a population slider that was not meant for week one.
Louisville is the endgame map for most runs — huge, dense, and unfair if you still fight crowds. Malls and hospitals print loot and print death. Live in a suburb on the edge if you insist on the city. Checkpoint walls and military leftovers are bait. Bring a car you can maintain, a melee skill that is not one, and the habit of walking away. This is not a starter town with a skyline.
- When
- When Rosewood is boring and you have a car
- Loot
- Best in the game — worst density
- Helicopter
- A city-wide horde taxi
Key spots
Suburbs / edge
Where a base can exist. Downtown is a raid on yourself.
Mall / large stores
Week-later greed. Fence, bait, never a shotgun tour.
Hospital
Medical loot and a nightmare interior. Flashlight, quiet, a rope exit.
Checkpoints
Guns and zombies. Treat like West Point gun store, city-sized.
Highways
Your life if the car dies. Tools and a spare battery before the trip.
Play notes
- Custom sandbox population if you want the skyline without the census.
- Dying in a menu in a Louisville hallway is the meme at max volume.
- Multiplayer Louisville needs agreed loot rules or it is a grief city.