Jobs
How you spend the day: build, loot, fight, drive, or vanish. Overconfidence is the infection.

Carpenter
Sheets, walls, rain collectors
The best first job. You make the house a base. Skill books before you saw random furniture for 40 minutes.

Scavenger
Quiet loot, bags, priority
You fill the base without printing a horde. Over-encumbering then jogging is how moodles become a bite.

Melee Clearer
One zombie, not forty
You thin an area so the scavenger can work. A shotgun in a suburban street is a magnet. Walk away from 15 zombies.

Driver
Cars, batteries, and not dying in the woods
You make Knox Country smaller. A dead battery in the woods is a new character. Hotwiring is a skill, not a spawn right.

Ghost
Stealth, night, helicopter
You live because you were not seen. Light and noise path zombies at night. The helicopter is a horde delivery service.