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Project Zomboid Muldraugh warehouses
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Muldraugh

The classic strip: warehouses, a dense main street, and the town that taught everyone to hate sirens.

Muldraugh is the original lesson. More zombies than Rosewood, better warehouses, a main street that is a meat grinder if you sprint. Live on the edge or in a two-story off the strip. The storage lots and warehouses are why you came — after you can fence and not pull forty. Helicopters will still deliver a crowd to whatever noise you made last. This is the town after you have one week on a kinder spawn.

When
After Rosewood/Riverside, or if you like pain
Payoff
Warehouses, tools, building supplies
Fail
Shotgun on the main strip

Key spots

  • Main street

    Do not. Fence-split or do not be there at noon.

  • Warehouses / storage

    The loot. Cars, a bag you can actually lift, a clear path home.

  • McCoy / industrial

    Tools and lumber. Carpentry lives on this loot.

  • Edge houses

    Better first base than downtown.

  • Forest south/west

    Quiet rotate. Foraging and a place the helicopter is slightly less rude.

Play notes

  • Holding a shotgun in a suburban street is a magnet. Muldraugh's street is worse.
  • Expand to a warehouse once you can fence and refrigerate — not on day two with a frying pan.
  • If the helicopter event is on, be indoors with a plan.

Setups for Muldraugh