
Muldraugh
The classic strip: warehouses, a dense main street, and the town that taught everyone to hate sirens.
Muldraugh is the original lesson. More zombies than Rosewood, better warehouses, a main street that is a meat grinder if you sprint. Live on the edge or in a two-story off the strip. The storage lots and warehouses are why you came — after you can fence and not pull forty. Helicopters will still deliver a crowd to whatever noise you made last. This is the town after you have one week on a kinder spawn.
- When
- After Rosewood/Riverside, or if you like pain
- Payoff
- Warehouses, tools, building supplies
- Fail
- Shotgun on the main strip
Key spots
Main street
Do not. Fence-split or do not be there at noon.
Warehouses / storage
The loot. Cars, a bag you can actually lift, a clear path home.
McCoy / industrial
Tools and lumber. Carpentry lives on this loot.
Edge houses
Better first base than downtown.
Forest south/west
Quiet rotate. Foraging and a place the helicopter is slightly less rude.
Play notes
- Holding a shotgun in a suburban street is a magnet. Muldraugh's street is worse.
- Expand to a warehouse once you can fence and refrigerate — not on day two with a frying pan.
- If the helicopter event is on, be indoors with a plan.
Setups for Muldraugh

Muldraugh · The event day
Helicopter Hide
Be indoors, sheets up, no engine, no gun. It is a horde delivery service.
Best for: Runs that go outside to 'see the heli'

Muldraugh · After you can fence and refrigerate
Warehouse Expand
Secure a starter, then expand. A warehouse is a second base, not a day-two picnic.
Best for: Week-one warehouse speedruns with a pan