HardHigh riskMuldraugh · After you can fence and refrigerate
Warehouse Expand
Secure a starter, then expand. A warehouse is a second base, not a day-two picnic.
Best for: Week-one warehouse speedruns with a pan

Step-by-step
- 1
Have a sheeted house and a melee you trust. Then think warehouse.
- 2
Bait and fence-split the lot. Never a shotgun tour of the aisles.
- 3
Generator and fridge when you can carry and fuel them. Noise has a radius.
- 4
Sheet / wall a corner you can live in. The whole warehouse does not need to be clear day one.
- 5
A car to haul. Walking a generator home is how you die in the menu.
Tips
- Secure a starter house, manage hunger and boredom, clear a small area quietly, then expand.
- Carpentry makes the warehouse a base. Without it, it is a loot pinata you visit.
- MP: agree the warehouse is not a free-for-all before you build a fortress.